Update 4


Update 4 comes from taking on board peoples opinions and preferences within the game to make it better. I have listened to your comments and decided to implement the things you have asked for and changed certain things you didn't like. So, without further ado, here are the changes made!

  • Skills no longer rely on accuracy to be balanced. In short, skills used won't miss the majority of the time anymore and will hit 99% of the time now. Instead, I have introduced a Skill Cooldown System, meaning that you cannot abuse an OP skill. Instead, you will have to wait a specified number of turns before you can use it again. I feel like this was a well deserved change as the accuracy was just too much of an issue, yet it still keeps the battling balanced.
  • Difficulty slider. As you can guess from the name, there will now be an option to choose how difficult the game is. I have had many people say the game was too easy, and I have had people saying that it's quite tricky, especially at the beginning. Therefore, I have introduced a slider in the options that can be changed at any time within the game to suit your preferences. 50% difficulty is the default and easiest setting, with 75% being in between and 100% being for those who really want a challenge.
  • Fixed an issue with the autosave feature no disabling in the options menu. Now, you choose whether you want autosave when starting a new game.
  • Another one that people have been asking for, healing outside of battle. Yes, you can now Heal and Revive party members outside of battle using you characters MP. 
  • Fixed some typos that I had previously missed.

I hope these changes are to your liking and I hope that they give a better playing experience. As always, stay tuned for further updates and enjoy!

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